Note: this article has been moved and is now outdated. Please see the Asynchronous Gaming Wiki for the latest version.
Media Molecule's LittleBigPlanet franchise has had two installments on the PlayStation 3 to date, and both LittleBigPlanet and LittleBigPlanet 2 have significant asynchronous gameplay features. Sony has coined the "Play, Create, Share" motto for LittleBigPlanet and other games featuring user generated content which followed it.
At its heart the game in it's "Play" mode is a puzzle platformer. You complete various puzzles or challenges to rack up points by collecting score bubbles and you can also optionally collect prize bubbles containing materials, items, stickers, costume parts, or even sound effects for use in the Create mode of the game. The level building toolset in the Create mode -- especially in LittleBigPlanet 2 -- can be quite involved, letting the player devise many different types of levels and challenges for their friends locally and online to take part in.
The player can also "Share" one or more of their level creations online to be played by their friends or found by any other LittleBigPlanet players using built-in search and tagging features of the online system. Sharing is at the heart of the asynchronous game modes in LittleBigPlanet and LittleBigPlanet 2. This is because a player can go into the Community area of the Pod, seek out levels that have been published to the online servers for the game, and download a copy of the level to be played on the spot. The player can then rate and write reviews for the levels in question, as well as tag them with terms to help others searching for levels in the future to find it.