Something Possibly Missing From No Man's Sky

I've been looking forward to Hello Games' No Man's Sky, recently delayed to August 2016, for some time. But there are a few things about it that have gamers confused and one thing that might sink it.

Some of the confusion is in the marketing messaging. For example, they're trying hard not to say too loudly that this is not a synchronous multiplayer game. It's only asynchronous in terms of the planets and creatures you name first being transmitted to other players' copies of the universe. You can't meet up in-game.

The question as to what you do in the game, aside from fly from planet to planet in an incredibly massive procedurally generated universe, is slowly being answered by gameplay video tours with the director Sean Murray. This box is checked, for me at least.

But is it enough that, outside of your space suit, weapons, gear, and ship, only your factions and wanted level are remembered when leaving a world behind?

Starbound, Grand Theft Auto, Terraria, and The Terminator

Starbound LogoBack when I first played Grand Theft Auto 3 on the PlayStation 2, the large open world with its dynamic weather, day and night cycle, and traffic patterns hooked me like nothing else ever had before. There was something about that game (and its subsequent iterations) that allowed you to fully enjoy the world and encouraged you to not be afraid to explore every last inch of it.

The most recent game in the series, Grand Theft Auto V, also carries on this important tradition, a tradition of a main character that never gets tired, never gets hungry, and never needs to slow down for any of the annoying things mere mortals need to do. These characters are basically android avatars of the player, and since having to sleep or eat or go to the bathroom gets in the way of fun, they are left out of these games or made optional.

Ragnarok Odyssey Could Have Been Better

I managed to finish off the Platinum trophy in Ragnarok Odyssey but the game isn't without its faults. It comes across as kind of a pocket-sized action RPG MMO of sorts, with zones of monsters that need to be defeated before you can continue, along with occasional large boss creatures. It does have a nice style to it, but what it also has is a shallow crafting system that relies on obscurity in a vain attempt to add depth or replayability.

Trevor Is A Psycho But GTA V Is Still Great

I'm only 20% finished with missions in Grand Theft Auto V on my PlayStation 3, and I can say just a few things about it.

It's truly at the top of its form as a Grand Theft Auto game. The writing is excellent. The playable characters -- plural, there are three this time instead of just one -- are all interesting enough. The shooting and targeting mechanics are very well done. The driving is tighter. The world is expansive and beautiful even when it's downtrodden and filthy. It's hard to believe that other games are sold for $60 like this one is.

Introducing: the Asynchronous Gaming wiki

I've posted the information I've collected so far on asynchronous gaming, including posts and profiles I've written on a handful of titles, to a new Asynchronous Gaming site.

My goal is to continue growing the wiki, eventually with additional authors, to flesh out the many ways gaming is becoming more asynchronous and how games specifically implement these features. Let me know if you have anything you'd like to add.

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