I've been looking forward to Hello Games' No Man's Sky, recently delayed to August 2016, for some time. But there are a few things about it that have gamers confused and one thing that might sink it.
Some of the confusion is in the marketing messaging. For example, they're trying hard not to say too loudly that this is not a synchronous multiplayer game. It's only asynchronous in terms of the planets and creatures you name first being transmitted to other players' copies of the universe. You can't meet up in-game.
The question as to what you do in the game, aside from fly from planet to planet in an incredibly massive procedurally generated universe, is slowly being answered by gameplay video tours with the director Sean Murray. This box is checked, for me at least.
But is it enough that, outside of your space suit, weapons, gear, and ship, only your factions and wanted level are remembered when leaving a world behind?