
No handheld has been as tightly connected to the internet and online play as the PlayStation Vita aims to be. It comes in two versions, a WiFi version and a 3G version that adds 3G and GPS support to the WiFi model for $50 more. It goes without saying that games will need to support the WiFi edition fully to avoid penalizing gamers unwilling or unable to shell out for a separate, capped 3G data plan from AT&T in the US.
Since I've used only the WiFi version of the system, I am getting a clear view of how well asynchronous gaming -- when online and when away from a WiFi access point -- are supported by the system and its games. I'll be publishing "asychronous profile" posts on games as I try them out to see how games fit into asynchronous online gaming and support what the Vita system itself offers in this vein.
How does the PS Vita support asynchronous gaming? Read more »