I was going to ignore this one and just let it blow by, but now that it's sold more than a million copies in its brief Japanese release period, I took a look at this preview on IGN.
And what do you know, the developer behind this is NanaOnSha, the people behind Parappa the Rapper and Stretch Panic.
Quote:
So what is the game? Essentially you help one of the Tamagotchi critters start a new shop, and help him/her/it try to perform tasks for the other Tamagotchi critters looking to utilize the provided service. You'll cook, you'll pull teeth, you'll set up a spa, all through the use of the Nintendo DS system's touch screen. All the tasks are simple Wario Ware-esque mini games that are ranked based on how well you've performed what was needed to get done. The challenge is to keep the critters happy, and they'll be stacked up in the queue waiting for you to make their pastries or drill their molars, so the faster you get through the line the better you'll rank and the more you'll score.
This game is meant to make you laugh, and it's hard not to chuckle with the crazy art design and goofy sound effects that go on in this production. Tamagotchi isn't going to win any awards for pressing the Nintendo DS system's 3D hardware, but its kiddy style is the game's charm and give it a very unique and fun feel all the way through. And since it bears very little resemblance to the digital toy from nearly a decade ago, I have no horrible nightmares playing through these goofy and fun challenges.
Sounds like something with pretty broad appeal to me.
Tamagotchi
Stephen, you right.
Millions of Copies
According to Famitsu, Tamagotchi Connexion sold its millionth copy the week of February 20th in Japan.
Big deal? Oh yes it is. This makes it the first third-party title to sell over a million copies on the platform. And as GameScience puts it:
Aye, there's the rub.
Nintendo's games sell Nintendo's systems. But few can effectively compete with their software on their own platform. It's astonishing to hear that none of the many, many third party titles on the GBA sold over 1 million copies. Maybe that doesn't matter so much when the titles are that cheap to develop?
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