PC: Divine Divinity review describes what RPGs strive for.

The other day I was strolling through my local Target's budget game aisle and found an interesting title. Divine Divinity (metacritic), an apparent Diablo 2 clone with much newer graphics given its 2002 release date and very good reviews.

I clicked around and read the Gamespot 8.6-scoring review. The end of the review jumped out at me as something I should mention here.

Greg Kasavin wrote:
Divine Divinity simply is one of this year's best efforts at capturing all the best qualities of the role-playing genre: the experience of growing more and more powerful while leaving an undeniable impression on a memorable, richly detailed world.

This is an eye-opener. More and more I see games fall down in reviews for one of these reasons. Things like encounters that automatically scale to meet your level regardless of when you play them, e.g. restarting a game and having the enemies scale to your level and give you nothing else new. Not feeling like you leave "an undeniable impression" loses games points as well.

It's just nice to see it written out in a review like that.

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