With my kids off to bed on the night before they start school for the Fall, I sat down next to my wife this evening, she smiled warmly and put her hand on mine, I leaned in close to her ear, and screamed like an attacking Chimera.
Well, all that happened except that screaming part. She wouldn't get it, she doesn't know that the alternate history of the Resistance universe's 1950's Earth is launching its third installment today. Reviews coming in are good, and I'm hoping the humans can finally do something to halt the relentless attack that's decimated them across two other games already. Gamers may say they like dark endings, but a third one in a row might be too much to take. The hero has a family, for Pete's sake, let's let this guy win their survival at least, ok?
For more information hit up the PlayStation Blog which will give you a look at the 3D and Move-enabled game along with its Doomsday Edition.
Star Trek Online is going to be taking a big-ticket sci-fi licensed MMO into free to play territory sometime in the fourth quarter of this year, beating sci-fi heavyweight EVE Online to the punch. It's not that EVE has even talked about being free to play -- their item store generated such a furor that its customer base just might have to be dragged kicking and screaming into a f2p model -- but there are likely plans on the drawing board for such a move. There have to be.
This also makes us scratch or heads over what Knights of the Old Republic will end up doing. Maybe a WOW-style free to play where you get the first 20 levels free and need to subscribe to get into the good stuff? Either way, paying for a boxed copy of a game seems so archaic. I could definitely see CCP dropping the initial setup fee for EVE as part of a f2p model down the road. You want more people to try your game, even if it's a pared back version of it. Otherwise how will they get hooked?
The Star Trek Online announcement was carried over on Evil Avatar and more details on what subscription "gold" and free to play "silver" players will be able to do is on the main site.
I'm a helicopter fan, but not much of a sim fan these days. I wasn't able to deal with the controls in the demo for the recent Apache Air Assault -- and believe me I tried. I'm much more comfortable flying with arcade controls over Liberty City or the island nation of Panau. I'm holding out hope that Take On Helicopters, in development at Bohemia Interactive, will offer enough flexibility and friendliness in the controls department to keep me entranced.
New box art was announced for the game, which I noticed over at EvilAvatar. Why isn't it shown here? Because it's not really all that good compared to the other screen shots available at the game's site. A video also on the site from GamesCom note an October 2011 release date for the game.
Bethesda recently filed suit to stop Mojang from using the name Scrolls for their next game, citing it as being too close to their “The Elder Scrolls” series. Markus “Notch” Persson was surprised by this, but the lawyers have been engaged and the long, slow, and no doubt expensive turning of legal gears has begun.