EVE Online

EVE Online Hit By Trojan: I'm Shocked! Shocked I Tell You!

eveonline_125x125_01One of the most annoying parts of EVE Online isn't so much the learning curve or brutal dog-eat-dog world. It's the nonstop gold (ISK) farmers and other ads hitting the chat channels in the game. CCP makes it extremely easy to get a 14-day trial account, so easy that you don't even have to do something like click a link in the email they send you to activate it before logging in. Just submit the web form, scoop up the email, and then log right in.

Mythos To Have Interesting Micropayment Options

mythosA new interview with the chief of operations at Flagship, Max Schaefer, is up at Eurogamer MMO and it has some nice tidbits on how they hope to implement micropayments in the free-to-play Mythos, as well as a piece of their development roadmap.

Max mentions that instead of just selling items, their focus will be on selling enhanced functionality and things players can opt for to get a greater chance at advancing more quickly or have a better chance at finding better loot. Examples given include stash enhancement -- the stash being the storage treasure chest each character has available to them -- such as larger stashes and stashes shared between accounts (so you can have your melee-focused character hand over that great magic staff that is otherwise useless to your magic-wielding character via your stash). Another example would be buying the map to a particular area or dungeon that has a high Luck associated with it, meaning the chance of valuable drops is higher. (Maps operate as keys to new areas -- sometimes marked as "temporary" on the map if they're instanced -- so if you don't have the map you can't go there.)

We All Want To Be Right: Skills In MMO Games

Darwins_first_treeMost massively multiplayer online (MMO) games handle skills, abilities, and leveling the same way. You create your character by choosing your race, which sets some stats, then you choose your class, which may modify those stats further and add some features, and maybe you have some points to sprinkle on your stats and early skills before you drop into the game world to start a tutorial.

You level up by earning experience points via combat and quests, and gaining levels increments some of your stats, often based on your class and even race. These stats control your effectiveness in the game. Stronger players swing clubs better, smarter players fling magic better, and faster players dodge better. Leveling can also give a point or two to spend on special abilities or skills every so often.

Where to spend these points can be a difficult decision, but as time goes on player guides appear telling you the "right way" to spend points to get the most bang for your hard-earned skill point bucks. Skills in one area often keep you from trying skills in other areas without starting over, and your character joins a larger population of me-too players who have been configured to follow the "best" way of doing things. It behooves you to follow these guides since you're paying to play the game and want to get the most value and least frustration for your money. And if you discover these guides after you start assigning skills you think would be useful? Well, you can always start over.

EVE Online differs greatly from all of those other games. There are no levels, and your character's stats do not affect how you play the game. There aren't any experience points in the game, either, and your skills actually do not improve with use. To be fair, it does track your standing with various factions, and performing favors -- combat or otherwise -- for them does get recorded, but you don't receive the universal reward of experience points like you do in other MMO games. From the classical MMO standpoint this sounds almost heretical and at first glance doesn't seem to make sense, but a quick run through of how the skill system works should clarify things.

Syndicate content