Aside from earning top scores, Syphon Filter: Dark Mirror did what developers everywhere were claiming couldn't be done on the PlayStation Portable in March 2006. It put a third-person shooter on the platform with a strong 3D engine, full-featured cover mechanic, very good weapon variety, and a nearly perfect control scheme featuring the analog nub for aiming, the face buttons for movement, and a context-sensitive d-pad for climbing, using ziplines at specific points, swapping weapons with what was in the environment, manging inventory, and switching between night vision and other goggle types to help Gabe Logan take on tough terrorists around the world. All this with the L and R shoulder buttons kept free to aim and fire. Technologically it is an impressive game just on single-player side of things and the online game broke the mold with a full 3D shooter with voice support, several game modes, and online profiles including clan support that tracked your stats and rewarded you with new weaponry.
I've played through the entirety of the single-player portion of Syphon Filter: Logan's Shadow, which is the sequel to Dark Mirror and I have to say Sony Bend has improved on their previous game rather impressively. It's even better balanced than the first game, features water levels for Gabe to swim through and fight from, and generally avoids ridiculously difficult encounters that mar other portable games and remind you that you only have one analog stick to work with. The engine runs faster and looks better and while the story is still generic and disposable I'm-tough-as-nails-grr-dammit special agent bunk, this time it hews a little closer to reality without losing its prime focus as an excuse for some great shooter action. The signature cover-based shooter gameplay is augmented by the IR and EDS goggles. The rich environments are designed with ample cover, occasional environmental items like exploding cannisters, and the EDSU goggles can always highlight interactive items. This eliminates any chance of frustration with the light hit-this-switch, then-that-switch puzzles that occasionally crop up.
The online play in Dark Mirror was notoriously brutal and sloped terribly towards much more experienced players since they get more starting weapons to choose from when equipping your character, including the dreaded double-sawed-off-shotguns that ended any confrontation very quickly. Whenever I would go online with one or two friends to play against others who seemed to do nothing but play the game I would call it our Monday Night Meatgrinder game session. We would get shot and blasted down to little bloody chunks relatively quickly. It's really a testament to how great the game was with its included headset voice support and online leaderboards that we all stuck with it for a while, leveling up a few ranks before ultimately losing our tolerance for being stomped on fairly regularly.
Even back then there were a few moments I suspected the enemy had gotten extremely lucky. One particular moment stands out. I once nailed an opponent with a grenade at point-blank range and then watched his lifeless, defeated form get right back up and start shooting again. I was stupefied, but not so much so that I didn't put three or four bullets in him before he took ME out with a few good shots. I never forgot that encounter, chalking it up to a despiriting engine glitch, but now I think it was something worse: cheating.
My very first online game of Logan's Shadow showed me the developers had done a truly remarkable job taking the online play up a notch or two since Dark Mirror, and it also shocked me with a clear example of brazen game hacking and cheating.
But first, the good news.